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		<id>http://coimuck.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Psyched_Out</id>
		<title>Psyched Out - Revision history</title>
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		<updated>2026-04-29T13:04:23Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://coimuck.com/wiki/index.php?title=Psyched_Out&amp;diff=4995&amp;oldid=prev</id>
		<title>Kioshi: Created page with &#039;{| width=&quot;80%&quot; |The fake.  You twitch left, and move right, make to jump but tuck and roll, always make them think you&#039;re going to do one thing, so you can do the other.  Makin…&#039;</title>
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				<updated>2013-07-10T22:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;{| width=&amp;quot;80%&amp;quot; |The fake.  You twitch left, and move right, make to jump but tuck and roll, always make them think you&amp;#039;re going to do one thing, so you can do the other.  Makin…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|The fake.  You twitch left, and move right, make to jump but tuck and roll, always make them think you&amp;#039;re going to do one thing, so you can do the other.  Making your enemy think something else is going to happen carries it&amp;#039;s own risks though, because if they can read YOUR moves first, you&amp;#039;re it means that you&amp;#039;ll be right there, and unable to do a thing when your just reward comes for you.&lt;br /&gt;
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{| width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&amp;lt;u&amp;gt;System&amp;lt;/u&amp;gt;: Roll Dexterity+[[Performing]]+Active/Psyched Out vs Target PDEF.  Success places target under [Disable] Status until next Round.  If Psyched Out fails, Trickster suffers from [Disable] against their next action instead.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;Category&amp;lt;/u&amp;gt;: [[Gamble|[Gamble]]]&lt;br /&gt;
|}&lt;br /&gt;
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Back to [[Character Abilities]]&lt;br /&gt;
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Back to [[Trickster]]&lt;/div&gt;</summary>
		<author><name>Kioshi</name></author>	</entry>

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