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		<id>http://coimuck.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Snare_Trap</id>
		<title>Snare Trap - Revision history</title>
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		<updated>2026-04-29T15:03:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://coimuck.com/wiki/index.php?title=Snare_Trap&amp;diff=4759&amp;oldid=prev</id>
		<title>Kioshi: Created page with &#039;{| width=&quot;80%&quot; |Tougher creatures require tougher measures, and every Hunter keeps an trump card ready for those times.  A trap made ready to explode will sometimes shatter the …&#039;</title>
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				<updated>2013-07-04T14:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;{| width=&amp;quot;80%&amp;quot; |Tougher creatures require tougher measures, and every Hunter keeps an trump card ready for those times.  A trap made ready to explode will sometimes shatter the …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|Tougher creatures require tougher measures, and every Hunter keeps an trump card ready for those times.  A trap made ready to explode will sometimes shatter the armor of a plated creature, or hobble a beast that would otherwise run away, or run them down.  In many respects, what matters for a Hunter is results, and not how they got them in the first place.&lt;br /&gt;
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{| width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&amp;lt;u&amp;gt;System&amp;lt;/u&amp;gt;: Target must first have been successfully attacked with Snare.  Targets still in the same space as a Set Snare suffer from Rank/1 Primal Damage as trap is detonated at a cost of 2 MP.  Successful to-hit roll must still be made, and can be evaded by target.&lt;br /&gt;
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Back to [[Character Abilities]]&lt;br /&gt;
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Back to [[Hunter]]&lt;/div&gt;</summary>
		<author><name>Kioshi</name></author>	</entry>

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