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		<id>http://coimuck.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Weyr</id>
		<title>Weyr - Revision history</title>
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		<updated>2026-04-28T08:01:52Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://coimuck.com/wiki/index.php?title=Weyr&amp;diff=2465&amp;oldid=prev</id>
		<title>Silvante at 08:59, 6 September 2011</title>
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				<updated>2011-09-06T08:59:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
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				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:59, 6 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;&amp;#039;Judge Information&amp;#039;&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;&amp;#039;Judge Information&amp;#039;&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The type of test and what the path looks like is up to the judge&amp;#039;s discretion, they should relate in some way to balance but do not feel like you have to stick with things as simple as balancing your way across a narrow bridge. Be inventive and make it as abstract and inventive as you like. The key focus should be the balancing of something be it a set of physical objects, something philosophical or mathematical, the choice is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yous &lt;/del&gt;just remember that it should be difficult and the summoner is meant to solve it themselves. They can have companions with them on the trip but anyone directly helping them solve the puzzle will result in the puzzle being declared void and an extra puzzle having to be faced and solved, probably something extra fiendish and abstract.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The type of test and what the path looks like is up to the judge&amp;#039;s discretion, they should relate in some way to balance but do not feel like you have to stick with things as simple as balancing your way across a narrow bridge. Be inventive and make it as abstract and inventive as you like. The key focus should be the balancing of something be it a set of physical objects, something philosophical or mathematical, the choice is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yours &lt;/ins&gt;just remember that it should be difficult and the summoner is meant to solve it themselves. They can have companions with them on the trip but anyone directly helping them solve the puzzle will result in the puzzle being declared void and an extra puzzle having to be faced and solved, probably something extra fiendish and abstract.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The solution to a puzzle could demand a roll be made or simply be found through roleplay and the correct interpretation of the information presented by the Judge. Mix it up a little and use both solution options to really test the summoner and make it feel like they have earned their victory. Also note that all four tests have to be passed successfully to pass to the Weyr, failing one test is not a disaster a new test will just have to be passed but failing two tests will see the summoner back on the lower slopes of the mountain, near the mist line and the Path of Balances shall hide from them for at least an IC month.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The solution to a puzzle could demand a roll be made or simply be found through roleplay and the correct interpretation of the information presented by the Judge. Mix it up a little and use both solution options to really test the summoner and make it feel like they have earned their victory. Also note that all four tests have to be passed successfully to pass to the Weyr, failing one test is not a disaster a new test will just have to be passed but failing two tests will see the summoner back on the lower slopes of the mountain, near the mist line and the Path of Balances shall hide from them for at least an IC month.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silvante</name></author>	</entry>

