Difference between revisions of "Hard Hat"
From CoIWiki
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{| width="60%" | {| width="60%" | ||
− | | | + | |At the last moment, you have the ability to grab onto the edges of your helmet and brace yourself for the incoming blow. On the up-side you'll avoid getting hurt as badly as you would have normally, but on the other you're still being hit in the head, and it'll take a few moments to recover properly. |
|} | |} | ||
Line 7: | Line 7: | ||
|<u>System</U>: When struck by a physical melee attack player has a rank% chance of this activating. If activation is successful damage is reduced by half, before soak, at the cost of inflicting the defender with [Stun] status, with a strength of 5 - Rank/6 (minimum of 1), until their next action. | |<u>System</U>: When struck by a physical melee attack player has a rank% chance of this activating. If activation is successful damage is reduced by half, before soak, at the cost of inflicting the defender with [Stun] status, with a strength of 5 - Rank/6 (minimum of 1), until their next action. | ||
|} | |} | ||
+ | |||
---- | ---- |
Latest revision as of 05:22, 14 July 2010
At the last moment, you have the ability to grab onto the edges of your helmet and brace yourself for the incoming blow. On the up-side you'll avoid getting hurt as badly as you would have normally, but on the other you're still being hit in the head, and it'll take a few moments to recover properly. |
System: When struck by a physical melee attack player has a rank% chance of this activating. If activation is successful damage is reduced by half, before soak, at the cost of inflicting the defender with [Stun] status, with a strength of 5 - Rank/6 (minimum of 1), until their next action. |
Back to Character Abilities
Back to Journeyman