Difference between revisions of "Deride"

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|Choice words can have consequences, either good or bad.  A good Performer has learned to understand this by playing crowds and learning how to coach a story into life in the eyes of the listeners.  When they begin to whisper words of indecision and failure into the ears of a foe, that foe may begin to question their ability, and tip the scales back into the speaker's favor.
 
|Choice words can have consequences, either good or bad.  A good Performer has learned to understand this by playing crowds and learning how to coach a story into life in the eyes of the listeners.  When they begin to whisper words of indecision and failure into the ears of a foe, that foe may begin to question their ability, and tip the scales back into the speaker's favor.
 
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|<u>System</u>: This ability conveys a debuff (-1 per 6 ranks) to the next skill check of any target within 6 spaces of the user upon a successful contended roll between attacker and defender. Attacker checks Insight+[[Empathy]]+Deride which is defended by Willpower+Fortitude+Fortitude/Concentration
 
|<u>System</u>: This ability conveys a debuff (-1 per 6 ranks) to the next skill check of any target within 6 spaces of the user upon a successful contended roll between attacker and defender. Attacker checks Insight+[[Empathy]]+Deride which is defended by Willpower+Fortitude+Fortitude/Concentration
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|<u>Categories</u>: [[Stage Presence|[Stage Presence]]]
 
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Revision as of 05:55, 10 November 2010

Choice words can have consequences, either good or bad. A good Performer has learned to understand this by playing crowds and learning how to coach a story into life in the eyes of the listeners. When they begin to whisper words of indecision and failure into the ears of a foe, that foe may begin to question their ability, and tip the scales back into the speaker's favor.


System: This ability conveys a debuff (-1 per 6 ranks) to the next skill check of any target within 6 spaces of the user upon a successful contended roll between attacker and defender. Attacker checks Insight+Empathy+Deride which is defended by Willpower+Fortitude+Fortitude/Concentration
Categories: [Stage Presence]



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