Difference between revisions of "Archer"
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m (Protected "Archer" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
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+ | |What began with a rock became sling and spear, and eventually lead to the creation of the Bow. While not the simplest of devices, it was one of the first weapons to bring rise to the term 'marksman'. Those with the uncanny knack for being able to bank their shots over cover to strike their targets, find that long distance shot. While more modern men and their guns might be considered cut from the same cloth, these are the original eagle-eyed combatants. | ||
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+ | <B><U>Requirements</u>: </b> [[Fighter]] Lvl 4 | ||
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==Support Abilities== | ==Support Abilities== | ||
*[[Concentration]] | *[[Concentration]] | ||
− | *[[ | + | *[[Evade Fire]] |
==Reactive Abilities== | ==Reactive Abilities== | ||
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==Passive Ability== | ==Passive Ability== | ||
− | *[[ | + | * Hawkeye : Adds +3 to [[Alertness]] skill rolls |
==Movement Ability== | ==Movement Ability== |
Latest revision as of 06:32, 14 June 2011
What began with a rock became sling and spear, and eventually lead to the creation of the Bow. While not the simplest of devices, it was one of the first weapons to bring rise to the term 'marksman'. Those with the uncanny knack for being able to bank their shots over cover to strike their targets, find that long distance shot. While more modern men and their guns might be considered cut from the same cloth, these are the original eagle-eyed combatants. |
Requirements: Fighter Lvl 4
Contents
Abilities
Active Abilities
Support Abilities
Reactive Abilities
Passive Ability
- Hawkeye : Adds +3 to Alertness skill rolls
Movement Ability
- TBA
Weapon Proficiency
- Bow, Crossbow, Thrown Weapons, Dagger; 1-Hand Blade
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