Difference between revisions of "Reinforce"
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− | | | + | | A Workman's ability to temporarily enhance the affects of items in his hands. |
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− | |<u>System</U>: | + | |<u>System</U>: Using Reinforce and expending a scaling cost of MP based on effectiveness can either increase the protective value of a piece of armor for rounds equal to rank divided by 4, increase the effectiveness of a weapon's attack power for rank divided by 6 rounds, or can make an item 50% more effective for 1 usage, but with a 10% chance of causing failure in disposable items. The items must be Reinforced before any bonus effect can be used. (possible bonus for weapon/armor, 5% + 5 per 4 ranks, totaling a max of 30%) |
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Revision as of 02:23, 11 February 2010
A Workman's ability to temporarily enhance the affects of items in his hands. |
System: Using Reinforce and expending a scaling cost of MP based on effectiveness can either increase the protective value of a piece of armor for rounds equal to rank divided by 4, increase the effectiveness of a weapon's attack power for rank divided by 6 rounds, or can make an item 50% more effective for 1 usage, but with a 10% chance of causing failure in disposable items. The items must be Reinforced before any bonus effect can be used. (possible bonus for weapon/armor, 5% + 5 per 4 ranks, totaling a max of 30%) |
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