Difference between revisions of "Starscape"
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The Starscape is a mysterious realm of splendour that is both set apart from the Mortal Realm of Terra and yet an integral and important part of it. For the stars surround the world in all their splendour, every night when the skies are clear the shimmering lights and constellations of the realm of Fate and Fortune can be seen but not touched. It is the home of the Spirit Andromeda and the augurey spirits of the Zodiac, the realm of Lady Luck and the minions of Fortune and the honourable home and spirit anchor of the Moogle Race. | The Starscape is a mysterious realm of splendour that is both set apart from the Mortal Realm of Terra and yet an integral and important part of it. For the stars surround the world in all their splendour, every night when the skies are clear the shimmering lights and constellations of the realm of Fate and Fortune can be seen but not touched. It is the home of the Spirit Andromeda and the augurey spirits of the Zodiac, the realm of Lady Luck and the minions of Fortune and the honourable home and spirit anchor of the Moogle Race. | ||
Revision as of 22:04, 14 March 2012
The Starscape is a mysterious realm of splendour that is both set apart from the Mortal Realm of Terra and yet an integral and important part of it. For the stars surround the world in all their splendour, every night when the skies are clear the shimmering lights and constellations of the realm of Fate and Fortune can be seen but not touched. It is the home of the Spirit Andromeda and the augurey spirits of the Zodiac, the realm of Lady Luck and the minions of Fortune and the honourable home and spirit anchor of the Moogle Race.
Contents
Temples
Cathedral of Steam in Baguba Port
- On the coast of Ivalice one can find the great city state of Baguba Port. It is the largest moogle run city in the world, it and the land around it for two hundred miles are governed by the Moogle Race. Centre of their culture, their ethos and their religion. It is a strange city, tall metal and glass buildings, steam-works, airship yards and mechanical shops all built in an enviromentally friendly manner. With moogle society split harmoniously between technology and nature it is only fitting that their home land blends machine and nature. Parks and green spaces, nature reserves and beauty spots mingle flawlessly with the glass, crystal and stone structures of technology.
- Near the centre of the city, spires rising into the sky is the Cathedral of Steam, a gothic portrayal of pure clockwork and steam blended with classical building architecture to produce a building that is half working machine and part place of worship. Great plumes of steam rise from the spires of the cathedral, channelling the excess waste from the mighty hot spring driven turbines far below the surface. The city wide network of water pumps, sewage systems, heating ducts and lighting systems are all run by the mighty machines hidden beneath the surface of the cathedral.
- For religious purposes it is the High Priest of Mog who oversees the religious dedication of the cathedral. It is the Council of Kupo that runs the actual city and are based in the council chambers within the great building. Both Mog, Famfrit and Sister Ray have parts of the grand cathedral dedicated to themselves. Their are however four points in the world were passage to the Hall of Mog may be attained, for those who have moogle companions or a Moogle who will speak on their behalf any one of these points may be used, for those who lack moogle friends then a journey to the Cathedral of Steam is a must. The four locations that a portal to the Ancestral home of Moogle-Kind can be opened are the Temples of Mog in, Baguba Port, Emberstrand, Old-Archades and ??.
- Near the centre of the city, spires rising into the sky is the Cathedral of Steam, a gothic portrayal of pure clockwork and steam blended with classical building architecture to produce a building that is half working machine and part place of worship. Great plumes of steam rise from the spires of the cathedral, channelling the excess waste from the mighty hot spring driven turbines far below the surface. The city wide network of water pumps, sewage systems, heating ducts and lighting systems are all run by the mighty machines hidden beneath the surface of the cathedral.
Casino Heights Old Archades
- In old Archades, capital of the ancient and honourable empire there is a district dedicated to entertainment as one might find in any major city in the world. There are theatres, music halls and opera houses, dance troupes, street entertainers, restaurants ale-houses and all manner of entertainments can be found here. Over-seeing all of this from a building of crystal domes, marble floors, silver, gold and gems is Casino Heights, the greatest establishment of gambling and entertainment in the world!
- Inside the clink of coins changing hands is a constant companion to the hubub of voices, the bright lights and eye candy of boys and girls who serve tables, weight on customers and fill the innumerable small stages in every gaming room with their colourful, exquisite art. There is a game for everyone here and everyone is welcome as long as they have coin and an eye for fun and don't plan to cause any trouble. It is never sensible to bring trouble to this casino, beyond a staff of dedicated security it is rumoured that those who bring great trouble or stir up too much of a mess will find themselves waking up as a contestant in a game of chance of the Entrepeneur's devising that they are unlikley to enjoy the outcome of.
- The Entrepeneur is the master of the Casino, they are the man or woman in the know, the person with the money, with the charisma and ultimate power inside Casino Heights. It is this figure that you must play if you wish to pass through the closely guarded portal and ride the Gondola to Lady Luck's casino in the star! A game of poker to be exact, the Entrepeneur's pot is 10,000gil, the game is 5 card stud and it does not end until one player is out of money with a minimum stake of 1000gil. Win and that golden ticket to Lady Luck's home is yours, good and valid for one trip for you and up to four friends whenever you are ready. Until such time as you depart the Entrepeneur will personally see to it that you are safe, secure and nothing happens to you and your ticket to the stars! Lose and if you are lucky they might offer you one final game of chance but the conditions for losing are not always in a players best interest, you can always leave with your dignity intact and try again when you've restored your funds.
- Inside the clink of coins changing hands is a constant companion to the hubub of voices, the bright lights and eye candy of boys and girls who serve tables, weight on customers and fill the innumerable small stages in every gaming room with their colourful, exquisite art. There is a game for everyone here and everyone is welcome as long as they have coin and an eye for fun and don't plan to cause any trouble. It is never sensible to bring trouble to this casino, beyond a staff of dedicated security it is rumoured that those who bring great trouble or stir up too much of a mess will find themselves waking up as a contestant in a game of chance of the Entrepeneur's devising that they are unlikley to enjoy the outcome of.
Vault of Stars - Holy City of Bur-Omisace
- Bur-Omisace is the great Holy City, where the temples of the major religions host their most beautiful works. It is home to the temples of all the spirits. From great and grand to just a tiny presence all have something here. It is also a city of trade, an intersection of airship routes and a favourite refuelling port. The city itself stands uopn the slopes of Mount Bur-Omisace related in myths, legends and history as the sight of many important events throughout the ages of the world.
- The Vault of Stars is a lonely temple, on a promintory far from the centre of the city, it stands out that lonely spur of land a domed silver marble building positioned to catch the rising sun each morning and big fare well when the sun sinks behind the Basilica of Alexander about mid afternoon leaving it in quiet shadow. It is reached only by taking a winding path from beneath the Grand Gondola station through the bedrock of the Holy City and out onto the secluded rocky path that arches over the world below. Clustered around the outside of the Vault is the home of the Oracle of Andromeda and her attendants, no one lives inside the Vault itself.
- Inside the Vault is empty, pale grey marble floor stretches out from wall to wall and over-head the dome is lost to a sea of stars, the darkness of the Night Sky hangs over head glistening with a thousand, thousand stars. It is the entrance to the StarScape, always open and always out of reach unless you can fly or petition the Lady Andromeda's Oracle for aid in entering the Starscape. It is however open to all, few are ever denied entry the risk in enterring the void of the Constellations however is the difficult you are liable to have in trying to return.
- The Vault of Stars is a lonely temple, on a promintory far from the centre of the city, it stands out that lonely spur of land a domed silver marble building positioned to catch the rising sun each morning and big fare well when the sun sinks behind the Basilica of Alexander about mid afternoon leaving it in quiet shadow. It is reached only by taking a winding path from beneath the Grand Gondola station through the bedrock of the Holy City and out onto the secluded rocky path that arches over the world below. Clustered around the outside of the Vault is the home of the Oracle of Andromeda and her attendants, no one lives inside the Vault itself.
Constellations
Andromeda's realm is vast, it is the star filled void in which Terra hangs suspended and that blankets the world after the sun has set. For most of the residents of Terra it is a realm of majesty and mystery to be admired from the ground. For those who walk the summoners path, gamblers, moogles and those who have been touched with the second sight of prophecy then it is a realm that calls to all of them. The entrance into this realm through the Vault of Stars leads you directly to vasty court of Andromeda were the constellations hold sway. To visit the Hall of Mog or the Casino of Lady Luck you can take this route and beseech the spirits of the realm to lead you to them but the homes of those spirits are best reached through their parent temples.
Entering Constellations from Terra is a simple matter, passing through the portal upon Mount Bur-Omisace at Sunset travellers will find themselves floating in a inky void dotted with brilliant burning points of white light. This realm can lead to many places, it touches upon them all but the greatest challenge to those entering is finding someway to actually propel themselves through the weightless darkness. You only have until Sunrise on Terra to reach the desired location or else you will find yourself back in the Temple of Fate, barred from passing through the portal for one entire Lunar Month. Navigating through the weightless realm of Andreomeda can be achieved by magic, by technology the choice is up to you but one can't simply blast off with a rocket engine and hope you will need to be able to locate the direction you need to be travelling in, the rolls for those are listed below and it is up to the Judge of your scene to decide if your method of "Propolsion" will work.
The primary reason for journeying to this realm is to find some manner by which you can reach the Lady Andromeda's home and beseech Fate directly for intervention, pact or aid. It is said however that the path to Fate lies outside the destiny of all beings and that to visit her of your own will and desire is to set yourself apart, to break the bonds and ties to destiny and embrace a new path woven by Andromeda herself as payment for her direct intervention during your visit.
Once upon a time, in eons long forgotten there was another reason for journeying to Constellations, the primary reason was to visit the spiritual beings who represent the Zodiac, whose constellations watch the world and whose influence on fate is part of the weaving of the Lady Andromeda. There are 13 constellations known as the Stellazzio, Guardians of the Zodiac each one of them a lesser spirit, a shadow and memory of what the Lucavi should have been now bound to the service of fate until such time when the unthinkable might happen and one of the Lucavi would reject the path that led to their imprisonment and embrace once more their place in the celestial order. These shades are great beings of insight and wisdom, their knowledge relied upon by the sages of Terra to cast augueries and it is said it was they who created the first Tarot card and that their servitors the Imps of the Domain of Fate are said to represent the cards of basic Tarot deck.
The council of the Stellazio can only be divined through visions from Terra, when the Occuria struck down the Spirits and seperated them from Terra the 13 altar tokens from Andromeda's Temple on Mount Bur-Omisace were stolen, scattered to the winds when the Lucavites seized a chance to try and break free of their bindings. They were stopped by action led by the Stellazzio and the Aegyl people with aid from the Great Airships of the Lost City but the true events of that tail were lost to time during the oppresive manipulations of the Occuria upon the people of Ivalice. The upshot of this scattering of the tokens known as the Stellazio Coins means that the courts the Constellations are still sealed to actual visitors and their advice can only touch Terra through those who are influenced by the Lady Andromeda or touched by the sight of prophecy.
Navigation Rolls for Travelling the Star Field
Spirit Routes
- Lady Andromeda
- Mistress of Fate
- Acuity+Knowledge TN-20
- Mistress of Fate
- Hall of Mog
- Ancestral Home of the Moogle Race
- Intelligence+Knowledge - TN 12
- Ancestral Home of the Moogle Race
- Casino of Luck
- Home of the Gambling Spirits
- Acuity+Ritual - TN 15
- Home of the Gambling Spirits
Stellazio Routes=
- Aries
- "The Story of 12 Zodiacs" The 11 Zodiacs pondered. How best to catch Virgo's heart? Aries headed east."
- Route Sealed
- "The Story of 12 Zodiacs" The 11 Zodiacs pondered. How best to catch Virgo's heart? Aries headed east."
- Taurus
- "Taurus had an idea. He would give Virgo a gift. Through the forest and over the mountain, he found a star."
- Route Sealed
- "Taurus had an idea. He would give Virgo a gift. Through the forest and over the mountain, he found a star."
- Gemini
- "Gemini thought by the river, 'I will sing her a song.' He didn't know where she was, but he hoped his song would reach her."
- Route Sealed
- "Gemini thought by the river, 'I will sing her a song.' He didn't know where she was, but he hoped his song would reach her."
- Cancer
- "Cancer headed to the cape where Virgo waited. The sun was setting into the ocean. Would he finally see her?"
- Route Sealed
- "Cancer headed to the cape where Virgo waited. The sun was setting into the ocean. Would he finally see her?"
- Leo
- Inscription on coin Unknown
- Route Sealed
- Inscription on coin Unknown
- Virgo
- Inscription on coin Unknown
- Route Sealed
- Inscription on coin Unknown
- Libra
- Inscription on coin Unknown
- Route Sealed
- Inscription on coin Unknown
- Scorpio
- Inscription on coin Unknown
- Route Sealed
- Inscription on coin Unknown
- Sagittarius
- Inscription on coin Unknown
- Route Sealed
- Inscription on coin Unknown
- Capricorn
- Inscription on coin Unknown
- Route Sealed
- Inscription on coin Unknown
- Aquarius
- Inscription on coin Unknown
- Route Sealed
- Inscription on coin Unknown
- Pieces
- Inscription on coin Unknown
- Route Sealed
- Inscription on coin Unknown
- Ophiuchus
- Inscription on coin Unknown
- Route Sealed
- Inscription on coin Unknown
Hall of Mog
The ancestral Home of Mog, he who is the Patron spirit and Father of the Moogle Race. It is a massive chamber that sits upon a lush, garden covered islet deep within the Star Field of Andromeda. Visitors arriving from Terra arrive in the Gardens and will always be made welcome by the Spirits of Moogle's who are here at rest between mortal lives. Entrance into the actual Hall is restricted to just Moogles or those who are brave enough to agree to accept the rule of Lord Mog whilst within its environs and to speak not of what goes on inside after they leave. The Hall is reached via one of the four central Temples to Mog on Terra or through the realm of the Constellations upon Terra.
Information on Hall of Mog
Home of Mog
Casino
Sat upon a planet of Gold circling a star somewhere in the vastness of Andromeda's realm lies the Casino of Lady Luck. It is a massive building that mixes the architectural style and technological marvels of a collection of different cultures to form the Casino of Luck. It is flash, it is bright, it is magnificent and every visitor is an instant VIP welcomed in the style only the most important of nobles or celebrities would receive in the mortal realm. Every type of currency is valid from gems, precious metals and coins to your own life or fate.
Information on Casino
Galactic Plain
Leaving the vast stretch of star studded void behind you travellers to Andromeda's court pass through the Starlight Veil, ascend the Song of Ages and leave behind their destiny to enter the home of Andromeda itself. It is not an easy journey or a safe one and anyone who takes this path will return changed in ways they could never predict for in the Home of Fate you accept her touch upon your destiny.
Information on Galactic Plain
Home of Andromeda
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