Difference between revisions of "Whisper War"

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* [[Pawn to Knight]] : Rozarrian intelligence reports the aftermath of events.
 
* [[Pawn to Knight]] : Rozarrian intelligence reports the aftermath of events.
 
* [[Airship Battles Are Metal]] : The Archadian Empire tries to intercede on Leetle's plans to unite the sky pirates.
 
* [[Airship Battles Are Metal]] : The Archadian Empire tries to intercede on Leetle's plans to unite the sky pirates.
 +
* [[Tunnel into the Waterways]] : The Rozarrians have been quiet up until now, and adventurers find out why.
  
 
Back to [[RP Logs]]
 
Back to [[RP Logs]]

Revision as of 02:36, 8 July 2013

In 900 OV, a war began with a whisper. Two Empires were inexorably drawn into a conflict, repeating history once again. Chronicled within are those who were drawn, either as puppets or perpetrators of The Whisper War.


  • A Late Courier : Information is critical when planning war, and one General dislikes tardiness.
  • Opening Shots  : The first shots are fired in a two pronged attack.
  • Day Two of Captivity  : A young woman finds out war plans while in captivity.
  • Rook to Bishop  : Word has reached Rozarrian ears regarding recent events in Emberstrand.
  • World View  : A young woman comes to grips with her world view when she speaks to her verbal sparring partner.
  • Promotion/Day Five of Captivity  : A young Captain gets promoted and learns a lesson.
  • The Walker : Every journey starts with a single step.
  • Temple Steps : A priestess, a warrior, and a nobleman discuss mercy and other things on the temple steps.
  • Fireplace Whispers : One noble finds that even the pops and sizzles of flames hold secrets.
  • Council Letters : Members of Emberstrand's ruling council receive a deluge of letters on policy.
  • A Summoner's Call : Marduke travels to Bur-Omisace, hoping to drum up support for Emberstrand's plight.
  • Day Twelve of Captivity : A young woman reflects on important things while in captivity.
  • Dark Knight Rises : Four defend the farms of Emberstrand from a foul-mouthed and powerful Bangaa Dark Knight.
  • Unconventional Warfare : Mordecai's crew and the strange Zhgir find out who has been capturing monsters out on Giza Plains.
  • Interlude - Recovering Losses : Kulgkar Tuguf heads back to Giza Plains to pick up the pieces of his plan.
  • Operation Gysahl : An Archadian military operation launched on Emberstrand's aerodrome is driven back.
  • Personal Effects : Even Archadian officers have to see to their dead ... and to themselves.
  • Emperor's Edict : The Archadian Emperor makes a decision after events that have transpired.
  • Pawn to Knight : Rozarrian intelligence reports the aftermath of events.
  • Airship Battles Are Metal : The Archadian Empire tries to intercede on Leetle's plans to unite the sky pirates.
  • Tunnel into the Waterways : The Rozarrians have been quiet up until now, and adventurers find out why.

Back to RP Logs