Difference between revisions of "Steel-Toe"
From CoIWiki
m |
|||
Line 5: | Line 5: | ||
{| width="60%" | {| width="60%" | ||
− | |<u>System</U>: Upon taking damage from a attack within melee range (if primary form of defense fails) make a Dexterity+Brawl+Steel-Toe check. If the result is greater than the attacker's roll [Immobilize] is inflicted on attacker for a very short (1 round) duration. | + | |<u>System</U>: Upon taking damage from a attack within melee range (if primary form of defense fails) make a Dexterity+Brawl+Reactive/Steel-Toe check. If the result is greater than the attacker's roll [Immobilize] is inflicted on attacker for a very short (1 round) duration. |
|} | |} | ||
Latest revision as of 10:33, 14 July 2013
Reacting in the time-honored practical manner of Workmen everywhere, the direct response to getting hit by a melee attack is to stomp hard on the attacker's foot, inflicting no damage but causing [Immobilize] for a round, giving the Workman an opening to get out of the way or take a better shot. |
System: Upon taking damage from a attack within melee range (if primary form of defense fails) make a Dexterity+Brawl+Reactive/Steel-Toe check. If the result is greater than the attacker's roll [Immobilize] is inflicted on attacker for a very short (1 round) duration. |
Back to Character Abilities
Back to Journeyman