Difference between revisions of "Reiterate"

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|<u>System</u>: Roll Insight+[[Leadership]]+Reiterate vs Roll of Previous Ally Action.  On Success, Orator spends MP Cost+50% as the Ability/Spell and act as if cast at the same level.  Cannot be used to duplicate Summons or Abilities that require specific equipment or circumstance to trigger.
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|<u>System</u>: Roll Insight+[[Leadership]]+Active/Reiterate vs Roll of Previous Ally Action.  On Success, Orator spends MP Cost+50% as the Ability/Spell and act as if cast at the same level.  Cannot be used to duplicate Summons or Abilities that require specific equipment or circumstance to trigger.
 
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|<u>Category</u>: [[Lore|[Lore]]]
 
|<u>Category</u>: [[Lore|[Lore]]]

Latest revision as of 11:09, 14 July 2013

If something isn't understood the first time, a second time is usually required.  Especially when faced with a foe that an Orator has seen is weakened by something one of his allies just used.  While oratory doesn't allow for a speechcraft trained individual to duplicate some of the more powerful and unique abilities out there, it does allow them to help follow up on a successful assault with more of the same.


System: Roll Insight+Leadership+Active/Reiterate vs Roll of Previous Ally Action.  On Success, Orator spends MP Cost+50% as the Ability/Spell and act as if cast at the same level.  Cannot be used to duplicate Summons or Abilities that require specific equipment or circumstance to trigger.
Category: [Lore]



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