Difference between revisions of "Raise"
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− | |<u>System</u>: Raise a fallen ally and heal them back to 20% of their HP or, if the check is successful, instantly kill 1 undead foe (as long as they are not immune to Death-type spells). | + | |<u>System</u>: Raise a fallen ally and heal them back to 20% of their HP or, if the check is successful, instantly kill 1 undead foe (as long as they are not immune to Death-type spells). When used offensively it may be resisted as per standard Status magic. |
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− | |Check: Acuity+[[Channeling]]+Raise vs a TN of 20 | + | |Check: Acuity+[[Channeling]]+Active/Raise vs a TN of 20 |
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|Element: White | |Element: White |
Latest revision as of 11:25, 14 July 2013
True resurrection is an art beyond the realms of mortals, but a spirit that has only recently departed their form can still be called back to the land of the living. Raise calls the spirit back from the light of the afterlife with the warmth and hope of the living. Many of those who have suffered grevious wound in battle have owed their ongoing life to this spell. |
System: Raise a fallen ally and heal them back to 20% of their HP or, if the check is successful, instantly kill 1 undead foe (as long as they are not immune to Death-type spells). When used offensively it may be resisted as per standard Status magic. |
Check: Acuity+Channeling+Active/Raise vs a TN of 20 |
Element: White |
Cost: 12mp |
Range: 2 spaces |
Categories: [White Magic] |
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