Difference between revisions of "Armor Break"
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− | |<u>System</u>: Melee Attack with Strength+[[Melee]]+Active/Armor Break Success does no damage, but lowers PDEF by 2+(Rank/4) for 1+(Rank/6 Rounds.) | + | |<u>System</u>: Melee Attack with Strength+[[Melee]]+Active/Armor Break. Success does no damage, but lowers PDEF by 2+(Rank/4) for 1+(Rank/6 Rounds.) |
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|<u>Categories</u>: [[Tactics|[Tactics]]] | |<u>Categories</u>: [[Tactics|[Tactics]]] |
Latest revision as of 01:40, 22 July 2013
The strength of a knight is not just a body made fit to wear the heaviest of armors like a set of finery, but also of the mind and skill to know how to strike their foes. When faced with man or monster too tough for a single strike to fell, a good knight will spend his time weakening them first, wearing chinks and holes into their armor, so when the inevitable killing blow comes, it cannot be turned away. |
System: Melee Attack with Strength+Melee+Active/Armor Break. Success does no damage, but lowers PDEF by 2+(Rank/4) for 1+(Rank/6 Rounds.) |
Categories: [Tactics] |
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