Difference between revisions of "Chemist"

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|The realm of science has it roots in what could be considered hedge wizardry.  Herbalism and Alchemy eventually distilled down into their basic elements, and codified into what is known as Chemistry.  Whether a crafty adventurer plying his craft to keep his fellow men healthy, hale, and alert with his potions and poultices, or an apothecary selling his goods to poor and rich alike, Chemists are lauded as some of the best people to have at your back when the smoke clears.
 
|The realm of science has it roots in what could be considered hedge wizardry.  Herbalism and Alchemy eventually distilled down into their basic elements, and codified into what is known as Chemistry.  Whether a crafty adventurer plying his craft to keep his fellow men healthy, hale, and alert with his potions and poultices, or an apothecary selling his goods to poor and rich alike, Chemists are lauded as some of the best people to have at your back when the smoke clears.
 
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<B><U>Requirements</u>: </b>  [[Journeyman]] Lvl 4
 
   
 
   
 
   
 
   
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==Passive Ability==
 
==Passive Ability==
*
+
* Pharmacist: +3 to Alchemy checks
  
 
==Movement Ability==
 
==Movement Ability==

Latest revision as of 06:33, 14 June 2011

The realm of science has it roots in what could be considered hedge wizardry. Herbalism and Alchemy eventually distilled down into their basic elements, and codified into what is known as Chemistry. Whether a crafty adventurer plying his craft to keep his fellow men healthy, hale, and alert with his potions and poultices, or an apothecary selling his goods to poor and rich alike, Chemists are lauded as some of the best people to have at your back when the smoke clears.


Requirements: Journeyman Lvl 4


Abilities

Active Abilities

Support Abilities

Reactive Abilities

Passive Ability

  • Pharmacist: +3 to Alchemy checks

Movement Ability

  • TBA

Weapon Proficiency

  • Pistol, Dagger, Bomb



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