Difference between revisions of "Immunity"

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|As Green Mages are adept with inflicting various status effects upon their foes, this knowledge of how the magic interacts with others gives them the ability to anticipate another incoming status effect, and mentally prepare their body to stave it off.  Since this is not true magic, but a mental discpline, it is not a perfect defense, but it can give them an edge in defense against magical status effects and attacks.
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|As Green Mages are adept with inflicting various status effects upon their foes, this knowledge of how the magic interacts with others gives them the ability to anticipate another incoming status effect, and mentally prepare their body to stave it off.  Since this is not true magic, but a mental discipline, it is not a perfect defense, but it provides them with the ability to lessen the full effect.
 
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|<u>System</u>: 5% per 6 ranks
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|<u>System</u>: This ability reduces the amount of time that the owner is affected by negative status effects by 1 round plus an additional round per every 12 levels in the ability (3 round reduction max). Statuses will always have a minimum 1 turn of affectiveness.
 
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Latest revision as of 05:55, 27 October 2010

As Green Mages are adept with inflicting various status effects upon their foes, this knowledge of how the magic interacts with others gives them the ability to anticipate another incoming status effect, and mentally prepare their body to stave it off. Since this is not true magic, but a mental discipline, it is not a perfect defense, but it provides them with the ability to lessen the full effect.


System: This ability reduces the amount of time that the owner is affected by negative status effects by 1 round plus an additional round per every 12 levels in the ability (3 round reduction max). Statuses will always have a minimum 1 turn of affectiveness.



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