Difference between revisions of "Counter-Tackle"
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− | | | + | |There is a brief moment after a hit is taken that one can strike back, which only the brave or the disciplined can take advantage of. This most basic form of counterattack is literally throwing your shoulder into your foe, punishing him for his success, and sometimes even giving you some momentary breathing space. |
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− | |<u>System</U>: | + | |<u>System</U>: When the user receives damage from a standard melee range attack, the system will auto-roll Strength+Brawl+Reactive/Counter-Tackle using the result as the attack roll and unarmed PATK (Strength+Dex * 1.5) as Blunt Damage, as well as Rank % chance of 1-space Knockback |
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Back to [[Character Abilities]] | Back to [[Character Abilities]] | ||
− | Back to [[ | + | Back to [[Fighter]] |
Latest revision as of 09:53, 14 July 2013
There is a brief moment after a hit is taken that one can strike back, which only the brave or the disciplined can take advantage of. This most basic form of counterattack is literally throwing your shoulder into your foe, punishing him for his success, and sometimes even giving you some momentary breathing space. |
System: When the user receives damage from a standard melee range attack, the system will auto-roll Strength+Brawl+Reactive/Counter-Tackle using the result as the attack roll and unarmed PATK (Strength+Dex * 1.5) as Blunt Damage, as well as Rank % chance of 1-space Knockback |
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