Difference between revisions of "Steel-Toe"
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− | |Reacting in the time-honored practical manner of Workmen everywhere, the direct response to getting hit by a melee attack is to stomp hard on the attacker's foot, inflicting no damage but causing [Immobilize] for a round, giving the Workman an opening to get out of the way or take a better shot. | + | |Reacting in the time-honored practical manner of Workmen everywhere, the direct response to getting hit by a melee attack is to stomp hard on the attacker's foot, inflicting no damage but causing [Immobilize] for a round, giving the Workman an opening to get out of the way or take a better shot. |
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− | |<u>System</U>: | + | |<u>System</U>: Upon taking damage from a attack within melee range (if primary form of defense fails) make a Dexterity+Brawl+Reactive/Steel-Toe check. If the result is greater than the attacker's roll [Immobilize] is inflicted on attacker for a very short (1 round) duration. |
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Back to [[Character Abilities]] | Back to [[Character Abilities]] | ||
− | Back to [[ | + | Back to [[Journeyman]] |
Latest revision as of 10:33, 14 July 2013
Reacting in the time-honored practical manner of Workmen everywhere, the direct response to getting hit by a melee attack is to stomp hard on the attacker's foot, inflicting no damage but causing [Immobilize] for a round, giving the Workman an opening to get out of the way or take a better shot. |
System: Upon taking damage from a attack within melee range (if primary form of defense fails) make a Dexterity+Brawl+Reactive/Steel-Toe check. If the result is greater than the attacker's roll [Immobilize] is inflicted on attacker for a very short (1 round) duration. |
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