Difference between revisions of "Regen"
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− | |Check: | + | |Check: Acuity+[[Channeling]]+Active/Regen (If target does not *want* to be cast on, only) and gain [Regen] status. [Regen] status restores 10% HP per round. |
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− | |Element: | + | |Element: White |
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− | |Spell Power: | + | |Spell Power: N/A |
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− | |Cost: | + | |Cost: 8 MP |
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− | |Area of Effect: | + | |Area of Effect: Single Target |
+ | |- | ||
+ | |Duration: 5 Rounds | ||
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|<u>Categories</u>: [[White Magic|[White Magic]]] | |<u>Categories</u>: [[White Magic|[White Magic]]] |
Latest revision as of 04:37, 3 July 2013
While curative spells in a battle are critical, a white wizard cannot always be there for their allies in every conflict. By placing a regenerative charm on their comrades, they give them the ability to restore themselves during the fight, keeping them fresh and able for all comers. |
System: |
Check: Acuity+Channeling+Active/Regen (If target does not *want* to be cast on, only) and gain [Regen] status. [Regen] status restores 10% HP per round. |
Element: White |
Spell Power: N/A |
Cost: 8 MP |
Area of Effect: Single Target |
Duration: 5 Rounds |
Categories: [White Magic] |
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