Difference between revisions of "Hollowpoint"
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− | | | + | |Each gun is unique in how it acts, and further distinguishes itself in the hands (or paws) of different wielders. A properly mastered weapon allows for the wielder to not only contol the channel of energy, but also to shape it's impact. Hollowpointing is a Hume invention, a discipline that teaches the gunslinger to hold the energy just past the point of impact and release, causing a small explosion and additional damage to a target. It is often favored by Air pirates for downing armored foes their swords cannot pierce. |
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− | |<u>System</u>: | + | |<u>System</u>: Deal 2 + (1 per 2 ranks[maximum 10]) extra damage after soak, when successfully landing any attack that does Pierce-Element damage. |
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Latest revision as of 23:35, 3 July 2013
Each gun is unique in how it acts, and further distinguishes itself in the hands (or paws) of different wielders. A properly mastered weapon allows for the wielder to not only contol the channel of energy, but also to shape it's impact. Hollowpointing is a Hume invention, a discipline that teaches the gunslinger to hold the energy just past the point of impact and release, causing a small explosion and additional damage to a target. It is often favored by Air pirates for downing armored foes their swords cannot pierce. |
System: Deal 2 + (1 per 2 ranks[maximum 10]) extra damage after soak, when successfully landing any attack that does Pierce-Element damage. |
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