Difference between revisions of "Deadeye"

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|<u>System</u>:  Ranged+[[Subterfuge]]+Active/Deadeye  If successful, gain a to-hit bonus of 1 + (1 per 4 ranks [maximum +7] on 1 + (1 per 6 ranks [maximum 5]) targets.  Resist with Willpower+[[Subterfuge]].
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|<u>System</u>:  Insight+[[Subterfuge]]+Active/Deadeye  If successful, gain a to-hit bonus of 1 + (1 per 4 ranks [maximum +7] on 1 + (1 per 6 ranks [maximum 5]) targets.  Resist with Willpower+[[Subterfuge]].
 
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|<u>Category</u>: [[Gunnery|[Gunnery]]]
 
|<u>Category</u>: [[Gunnery|[Gunnery]]]

Latest revision as of 23:26, 20 August 2013

Gunslingers depend on two very important factors.  Their reflexes and their guns.  The first is not only however physical, but mental.  Some of the best gunslingers, even into their old age, learn how to read their foes, watching for those subtle gestures and nuances that tell them someone they're looking at is about to draw a blade or slap leather, what means right, and what means left.  This means that when a gunslinger has a Deadeye on, it doesn't matter where the target is going, chances are good they're going to hit it.
System: Insight+Subterfuge+Active/Deadeye If successful, gain a to-hit bonus of 1 + (1 per 4 ranks [maximum +7] on 1 + (1 per 6 ranks [maximum 5]) targets. Resist with Willpower+Subterfuge.
Category: [Gunnery]



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