Difference between revisions of "Adrenaline Rush"
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− | | | + | |When struck, there is the pain and shock, but someone with the right training can use that pain and channel it into something more productive. This can grant the user a few moments of clarity and speed of thought and movement until it fades once more, but during that time one can be afforded a small advantage that can be the difference between retaliation and being struck again. |
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− | |<u>System</u>: | + | |<u>System</u>: After taking HP damage make a check of Stamina+[[Endurance]]+Reactive/Adrenaline Rush. If 16 or higher is rolled then gain a minor combat speed boost for 1 round for every 8 ranks. |
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Latest revision as of 10:18, 14 July 2013
When struck, there is the pain and shock, but someone with the right training can use that pain and channel it into something more productive. This can grant the user a few moments of clarity and speed of thought and movement until it fades once more, but during that time one can be afforded a small advantage that can be the difference between retaliation and being struck again. |
System: After taking HP damage make a check of Stamina+Endurance+Reactive/Adrenaline Rush. If 16 or higher is rolled then gain a minor combat speed boost for 1 round for every 8 ranks. |
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