Difference between revisions of "Cura"
From CoIWiki
Line 1: | Line 1: | ||
{| width="80%" | {| width="80%" | ||
− | | | + | |Since many militaries often employ the White Mage for use as support in the field, they have had to adapt to the needs of warfare. War Magics are made to strike groups, disrupt formations, and to otherwise deliver mass destruction... so do Healer need to adapt their own powers to heal groups that are attacked in such a manner. As an extension of Cure, this ability is made to help your entire party, and not merely the individual, with the added bonus of being able to harm formations of the Undead as well. |
|} | |} | ||
Line 13: | Line 13: | ||
|Spell Power: 20 | |Spell Power: 20 | ||
|- | |- | ||
− | |Cost: | + | |Cost: 10mp |
+ | |- | ||
+ | |Area of Effect: 5 Targets (2 Space Radius when the Battlefield is complete) | ||
|- | |- | ||
|<u>Categories</u>: [[White Magic|[White Magic]]] | |<u>Categories</u>: [[White Magic|[White Magic]]] |
Revision as of 05:46, 15 December 2010
Since many militaries often employ the White Mage for use as support in the field, they have had to adapt to the needs of warfare. War Magics are made to strike groups, disrupt formations, and to otherwise deliver mass destruction... so do Healer need to adapt their own powers to heal groups that are attacked in such a manner. As an extension of Cure, this ability is made to help your entire party, and not merely the individual, with the added bonus of being able to harm formations of the Undead as well. |
System: |
Check: Resilience+Resistance+Cure |
Element: White |
Spell Power: 20 |
Cost: 10mp |
Area of Effect: 5 Targets (2 Space Radius when the Battlefield is complete) |
Categories: [White Magic] |
Back to Character Abilities
Back to White Mage