Difference between revisions of "Poison"
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− | | | + | |Green Magic is a strange sort of discipline. They cannot truly 'harm' another in the manner of the other disciplines, but their magics often linger in more sinister ways. The most basic form of this is by turning some of their foe's blood to poison, thus sickening them, sometimes to death. Universally effective to all living things, and often times not fatal, but enough to bring down some of the mightiest foes. |
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+ | |- | ||
+ | | School: [[Green Magic|[Green Magic]]] [[Red Magic|[Red Magic]]] | ||
+ | |- | ||
+ | | Check: Acuity+[[Channeling]]+Poison | ||
+ | |- | ||
+ | | Spell Power: 16 | ||
+ | |- | ||
+ | | Element: Earth | ||
+ | |- | ||
+ | | Effect: Damages the target and inflicts [Poison] status on target. | ||
+ | |- | ||
+ | | Duration: Standard (4 Rounds) | ||
+ | |- | ||
+ | | Cost: 12mp | ||
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Revision as of 05:00, 27 October 2010
Green Magic is a strange sort of discipline. They cannot truly 'harm' another in the manner of the other disciplines, but their magics often linger in more sinister ways. The most basic form of this is by turning some of their foe's blood to poison, thus sickening them, sometimes to death. Universally effective to all living things, and often times not fatal, but enough to bring down some of the mightiest foes. |
System: |
School: [Green Magic] [Red Magic] |
Check: Acuity+Channeling+Poison |
Spell Power: 16 |
Element: Earth |
Effect: Damages the target and inflicts [Poison] status on target. |
Duration: Standard (4 Rounds) |
Cost: 12mp |
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