Difference between revisions of "Throw Stone"
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|<u>System</u>: Make a check of Dexterity+Ranged+Throw Stone to hit (defended as normal by target). The resulting damage, should the attack succeed, will inflict Ability Rating/2 damage and have a Ability Rating * 2% chance to knock target back 1 space. Max range of the throw is 3 spaces. | |<u>System</u>: Make a check of Dexterity+Ranged+Throw Stone to hit (defended as normal by target). The resulting damage, should the attack succeed, will inflict Ability Rating/2 damage and have a Ability Rating * 2% chance to knock target back 1 space. Max range of the throw is 3 spaces. | ||
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− | + | |<u>Categories</u>: [[Basic Training|[Basic Training]]] || [[Dirty Tricks|[Dirty Tricks]]] | |
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Revision as of 19:29, 13 July 2011
Though never a strong attack, the ability to find and hurl stones at targets when no other weapons present themselves has long been a fall back for those working with nothing better at hand. Often times unexpected, the stinging stones tend to catch their targets off guard and force them to stagger back a bit to regain their composure. |
System: Make a check of Dexterity+Ranged+Throw Stone to hit (defended as normal by target). The resulting damage, should the attack succeed, will inflict Ability Rating/2 damage and have a Ability Rating * 2% chance to knock target back 1 space. Max range of the throw is 3 spaces. | |
Categories: [Basic Training] | [Dirty Tricks] |
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