Difference between revisions of "Gil Toss"
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(Created page with '{| width="80%" |There's a saying among the merchant elite. Throw enough money at a problem, and it will go away. The Trickster likes to that this concept one step further. …') |
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Latest revision as of 22:29, 10 July 2013
There's a saying among the merchant elite. Throw enough money at a problem, and it will go away. The Trickster likes to that this concept one step further. Sometimes when you have to run, you need to ditch everything you can, so sometimes even the money in your pockets can be a weapon to buy that critical moment to get away. But a good Trickster knows to always keep a little in reserve. Too much and you hurt yourself in the long run! |
System: Roll Dexterity+Performing+Active/Gil Toss vs Target PDEF. Success inflicts Slash damage based on the amount of gil hurled at the target up to 1+ Rank/6 Spaces away for a ratio of 10 gil = 1 Damage. Character Limit of Gil thrown is up to 20+Rank x 20 per attack, odd amounts round up only if throw requires character to dip into amounts less than 10. If Trickster attempts to throw less than 10 Gil, they instead take the Gil amount in Slash Damage to Self. |
Category: [Gamble] |
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