Difference between revisions of "Steal Heart"
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(Created page with '{| width="80%" |When a Trickster enters the game, the first thing they need to ge the mark to do is like them. Which often times takes time and effort, but sometimes it's just …') |
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Latest revision as of 22:31, 10 July 2013
When a Trickster enters the game, the first thing they need to ge the mark to do is like them. Which often times takes time and effort, but sometimes it's just the right word at the right time. They also learn they can never make someone do something they wouldn't be willing to do themselves... and worse... when they get found out? Usually it's time to see if your feet can be faster than your tongue. |
System: Roll Dexterity+Performing+Active/Steal Heart vs. MDEF of all Humanoid enemies in a 1-space AoE. If Successful, Targets are under [Charm] Status for 3 Rounds, or until Interrupted. (Max Targets: 5) If Steal Heart fails, all individuals inside the effect must roll to resist, or are placed under a [Berserk] Status until the end of their next Action, with their initial Target as the User. |
Category: [Gamble] |
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