Difference between revisions of "Battle Rush"
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− | |<u>System</U>: When attacked with techniques that render your attack and magic weaker (Such as Rend Magic) or unable to use a limb (Arm/Leg Shots) and you do not make your first defense you may make a check of Resilience+[[ | + | |<u>System</U>: When attacked with techniques that render your attack and magic weaker (Such as Rend Magic) or unable to use a limb (Arm/Leg Shots) and you do not make your first defense you may make a check of Resilience+[[Vitality]]+Reactive/Battle Rush vs. the To-Hit roll of the technique to decrease the effectiveness of the incoming ability by 50%. |
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Latest revision as of 09:53, 14 July 2013
In the heat of battle, a true warrior becomes focused beyond even the means of most magical and special effects to hold on them long. That focus can be refined into an art where a combatant can focus his will at the moment he feels the power wash over him, lessening the impact of those debilitating effects, and putting them back into the fray faster than their less-prepared brothers. |
System: When attacked with techniques that render your attack and magic weaker (Such as Rend Magic) or unable to use a limb (Arm/Leg Shots) and you do not make your first defense you may make a check of Resilience+Vitality+Reactive/Battle Rush vs. the To-Hit roll of the technique to decrease the effectiveness of the incoming ability by 50%. |
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