Difference between revisions of "Shake It Off"
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The first lesson of the arena is pain. To accept, to embrace it, to use it to drive a warrior onward to victory. Pain is countered by Will, and Will only comes from certainty. This is why there are only two kinds of Gladiators. Victorious... and Dead. | The first lesson of the arena is pain. To accept, to embrace it, to use it to drive a warrior onward to victory. Pain is countered by Will, and Will only comes from certainty. This is why there are only two kinds of Gladiators. Victorious... and Dead. | ||
− | <u>System</u>: If the character has been successfully hit, roll (Stamina+Fortitude+Shake It Off), TN 20. If successful, reduce damage by (Rank*2%), applied separately after damage is modified by DEF. | + | <u>System</u>: If the character has been successfully hit, roll (Stamina+Fortitude+Reactive/Shake It Off), TN 20. If successful, reduce damage by (Rank*2%), applied separately after damage is modified by DEF. |
Latest revision as of 10:06, 14 July 2013
The first lesson of the arena is pain. To accept, to embrace it, to use it to drive a warrior onward to victory. Pain is countered by Will, and Will only comes from certainty. This is why there are only two kinds of Gladiators. Victorious... and Dead.
System: If the character has been successfully hit, roll (Stamina+Fortitude+Reactive/Shake It Off), TN 20. If successful, reduce damage by (Rank*2%), applied separately after damage is modified by DEF.
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