Difference between revisions of "Work Order"
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|<u>System</u>: The gadgeteer using this ability grants his allies +1 damage per rank in the ability on their next attack. It requires a Willpower+[[Leadership]]+Active/Work Order check with a TN of 20 and costs 3mp to use. | |<u>System</u>: The gadgeteer using this ability grants his allies +1 damage per rank in the ability on their next attack. It requires a Willpower+[[Leadership]]+Active/Work Order check with a TN of 20 and costs 3mp to use. | ||
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+ | |<u>Categories</u>: [[Craftsmanship|[Craftsmanship]]] | ||
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Latest revision as of 10:43, 14 July 2013
Those who work in technology learn early on to work together, to work in teams, and when given a barked order that makes sense, to jump to it right away. Most orders come shouted from their foreman on site, or managers from their offices, which means they are second only to soldiers in their unique form of discipline, and inspiring that same discipline in others. |
System: The gadgeteer using this ability grants his allies +1 damage per rank in the ability on their next attack. It requires a Willpower+Leadership+Active/Work Order check with a TN of 20 and costs 3mp to use. |
Categories: [Craftsmanship] |
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