Difference between revisions of "Pure"
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|<u>System</u>: Remove 1 negative status affect on self or ally at range. | |<u>System</u>: Remove 1 negative status affect on self or ally at range. | ||
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− | |Check: Acuity+[[Channeling]]+Pure vs a TN of 20 | + | |Check: Acuity+[[Channeling]]+Active/Pure vs a TN of 20 |
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|Cost: 8mp | |Cost: 8mp |
Latest revision as of 11:24, 14 July 2013
Light is an element that is supposed to cleanse away darkness, and leave nothing but what is. As this is with the elements, so too does Pure relieve the darkness of a body that has been wracked with poison, or festering disease. While not always effective against the natural sicknesses, it is meant to counteract the magical ailments that have been cast upon friend and foe alike in battle. |
System: Remove 1 negative status affect on self or ally at range. |
Check: Acuity+Channeling+Active/Pure vs a TN of 20 |
Cost: 8mp |
Categories: [White Magic] |
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