Difference between revisions of "Hex Bolt"
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− | |<u>System</u>: Acuity+[[Channeling]]+Hex Bolt vs Spell Defense. Success means that target takes 1+ Rank/Level Damage to MP. If target is casting at the time, the spell is disrupted, as the MP used to cast the spell is considered negated. | + | |<u>System</u>: Acuity+[[Channeling]]+Active/Hex Bolt vs Spell Defense. Success means that target takes 1+ Rank/Level Damage to MP. If target is casting at the time, the spell is disrupted, as the MP used to cast the spell is considered negated. |
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|<u>MP Cost</u>: 3 MP | |<u>MP Cost</u>: 3 MP |
Latest revision as of 11:38, 14 July 2013
Something every Red Mage has to deal with during a fight is that there are going to be other mages involved. Lacking in the raw power of a Black Mage, or the fortitude of a White Mage, they instead rely on their innate versatility to help level the playing field. To help combat their monochromatic brethren, the Red have learned how to create and cast bolts of entropic energy, which will disrupt not only the mana reserves of the intended target, but it will also negate any active casting effect. |
System: Acuity+Channeling+Active/Hex Bolt vs Spell Defense. Success means that target takes 1+ Rank/Level Damage to MP. If target is casting at the time, the spell is disrupted, as the MP used to cast the spell is considered negated. |
MP Cost: 3 MP |
Category: [Spellcraft] |
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