Difference between revisions of "Blindstrike"
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− | |<u>System</u>: On a successful attack action, strike for 50% damage and check Insight+[[Melee]]+Blindstrike, using the defender's defense roll as the Target Number. Success inflicts [Blind] on target for Rank/8 rounds for a cost of 2 mp. | + | |<u>System</u>: On a successful attack action, strike for 50% damage and check Insight+[[Melee]]+Active/Blindstrike, using the defender's defense roll as the Target Number. Success inflicts [Blind] on target for Rank/8 rounds for a cost of 2 mp. |
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Latest revision as of 12:18, 14 July 2013
A quick slash to the skull or close to the eyes is most often times not lethal, but it can give an added incentive of ensuring your foe cannot see. Strikes like this, or a fistful of sand hitting someone in the face, a glancing blow to the head with the haft of a weapon... any way you slice it, for a few moments they may not see their foe's next moves. |
System: On a successful attack action, strike for 50% damage and check Insight+Melee+Active/Blindstrike, using the defender's defense roll as the Target Number. Success inflicts [Blind] on target for Rank/8 rounds for a cost of 2 mp. |
Categories: [Robbery]
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