Difference between revisions of "Casting"

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|<u>System</u>: MP Cost: 5 - Roll Intelligence+[[Crafting]]+Casting vs Target PATK or RATK.  If successful, for 1+ Rank/6 rounds the Smith can convert the standard Damage type of a weapon to another damage type.  Either Piercing, Slashing, or Bludgeoning Only.
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|<u>System</u>: MP Cost: 5 - Roll Intelligence+[[Crafting]]+Active/Casting vs Target PATK or RATK.  If successful, for 1+ Rank/6 rounds the Smith can convert the standard Damage type of a weapon to another damage type.  Either Piercing, Slashing, or Bludgeoning Only.
 
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|<u>Category</u>: [[Craftsmanship|[Craftsmanship]]]
 
|<u>Category</u>: [[Craftsmanship|[Craftsmanship]]]

Latest revision as of 10:46, 14 July 2013

Metal is not simply what it is cast into.  Metal is by itself something to be used and reused so long as it holds out.  A sword is not just a sword, but the metal that was chosen in it's creation.  With this in mind, an inventive Smith can take any weapon and make it work like any other, giving their friends an advantage in any conflict, that of adaptability.


System: MP Cost: 5 - Roll Intelligence+Crafting+Active/Casting vs Target PATK or RATK.  If successful, for 1+ Rank/6 rounds the Smith can convert the standard Damage type of a weapon to another damage type.  Either Piercing, Slashing, or Bludgeoning Only.
Category: [Craftsmanship]



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