Difference between revisions of "Counter"

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|<u>System</u>: When attacked make a Insight+[[Alertness]]+Counter vs the attacker's original To-Hit. If the result matches or exceeds they may then make a standard attack in response. This attack may be defended against, but may not be countered.
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|<u>System</u>: When attacked make a Insight+[[Alertness]]+Reactive/Counter vs the attacker's original To-Hit. If the result matches or exceeds they may then make a standard attack in response. This attack may be defended against, but may not be countered.
 
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Latest revision as of 10:08, 14 July 2013

With a Monk's expanded awareness being able to match even the trained reflexes of the best swordsman and other armored fighters, they can see that moment between strike and recovery, and occasionally even match an incoming strike with a returning blow. The window is small, so even the most expert practitioner must learn patience.


System: When attacked make a Insight+Alertness+Reactive/Counter vs the attacker's original To-Hit. If the result matches or exceeds they may then make a standard attack in response. This attack may be defended against, but may not be countered.



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