Faster Feet

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One thing that every good con man gets to know along the road of life is you stay as long as there's a play, but always get out when the getting's good.  If someone is too dazed to grab at you, or has been knocked over onto the ground, there's no reason not to keep going.  After all, he who fights to run away, lives to run another day.


System: If a Fast Hands attack is successful, and Faster Feet is active as well, user can move 1+Rank/8 Spaces after attack is made.



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