Difference between revisions of "Hard Hat"

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notes: when struck by a physical (maybe even a blunt physical) attack player has a rank% chance of this activating (side note: y'know I know we use a certain dice system but really I think we should include percentiles sometimes heh). If activation is successful damage is reduced by half, before soak, at the cost of inflicting the defender with stun status until their next action
 
   
 
   
 
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Revision as of 06:07, 13 July 2010

Workman braces, using their hard hat to mitigate incoming damage.


System: Incoming damage is reduced by half, but at a cost of damage/(Rank/6) ticks in Stun status, always to a minimum of 1 damage and 1 Tick Stun. (math very tentative)

notes: when struck by a physical (maybe even a blunt physical) attack player has a rank% chance of this activating (side note: y'know I know we use a certain dice system but really I think we should include percentiles sometimes heh). If activation is successful damage is reduced by half, before soak, at the cost of inflicting the defender with stun status until their next action


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