Difference between revisions of "Hard Hat"

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|Workman braces, using their hard hat to mitigate incoming damage.
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|At the last moment, you have the ability to grab onto the edges of your helmet and brace yourself for the incoming blow.  On the up-side you'll avoid getting hurt as badly as you would have normally, but on the other you're still being hit in the head, and it'll take a few moments to recover properly.
 
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|<u>System</U>: When struck by a physical melee attack player has a rank% chance of this activating. If activation is successful damage is reduced by half, before soak, at the cost of inflicting the defender with [Stun] status, with a strength of 5 - Rank/6 (minimum of 1), until their next action.
 
|<u>System</U>: When struck by a physical melee attack player has a rank% chance of this activating. If activation is successful damage is reduced by half, before soak, at the cost of inflicting the defender with [Stun] status, with a strength of 5 - Rank/6 (minimum of 1), until their next action.
 
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Latest revision as of 05:22, 14 July 2010

At the last moment, you have the ability to grab onto the edges of your helmet and brace yourself for the incoming blow. On the up-side you'll avoid getting hurt as badly as you would have normally, but on the other you're still being hit in the head, and it'll take a few moments to recover properly.


System: When struck by a physical melee attack player has a rank% chance of this activating. If activation is successful damage is reduced by half, before soak, at the cost of inflicting the defender with [Stun] status, with a strength of 5 - Rank/6 (minimum of 1), until their next action.



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