Difference between revisions of "Haste"

From CoIWiki
Jump to: navigation, search
(Created page with '{| width="80%" |By pulling seconds out of the air, and putting them together, a Time Mage can make anyone move faster than before, lending them the speed of every one second bein…')
 
 
Line 7: Line 7:
 
|<u>System</U>:
 
|<u>System</U>:
 
|-
 
|-
|School: [[Time Mage|[Time Mage]]]
+
|School: [[Time Magic|[Time Magic]]]
 
|-
 
|-
 
| Check: If the target does not desire to be cast upon, the To-Hit roll is Acuity+[[Channeling]]+Active/Haste. Confers the [Haste] status, which doubles the target’s action speed for five turns.
 
| Check: If the target does not desire to be cast upon, the To-Hit roll is Acuity+[[Channeling]]+Active/Haste. Confers the [Haste] status, which doubles the target’s action speed for five turns.

Latest revision as of 21:36, 9 July 2013

By pulling seconds out of the air, and putting them together, a Time Mage can make anyone move faster than before, lending them the speed of every one second being two, and every foe seeing them move with a blinding speed and power.


System:
School: [Time Magic]
Check: If the target does not desire to be cast upon, the To-Hit roll is Acuity+Channeling+Active/Haste. Confers the [Haste] status, which doubles the target’s action speed for five turns.
Duration: 5
Cost: 12 MP
Area of Effect: 0



Back to Character Abilities

Back to Time Mage