Difference between revisions of "Magic Break"

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|<u>System</u>: Melee Attack with Insight+[[Melee]]+Active/Magic Break  Success does no damage, but lowers MDEF by 2+(Rank/4) for 1+(Rank/6) Rounds.
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|<u>System</u>: Melee Attack with Insight+[[Melee]]+Active/Magic Break. Success does no damage, but lowers MDEF by 2+(Rank/4) for 1+(Rank/6) Rounds.
 
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|<u>Categories</u>: [[Tactics|[Tactics]]]
 
|<u>Categories</u>: [[Tactics|[Tactics]]]

Latest revision as of 01:40, 22 July 2013

Magic are often the bane of a knight on the battlefield, since the ability to throw damage at their foes from range can often times can halt or break a good solid charge.  Sometimes, it is better to strike with the flat of the blade, and to dizzy the foe slightly, to break their focus, and make them more vulnerable for a knight's more magically inclined allies to delivery a killing stroke.


System: Melee Attack with Insight+Melee+Active/Magic Break. Success does no damage, but lowers MDEF by 2+(Rank/4) for 1+(Rank/6) Rounds.
Categories: [Tactics]



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