Difference between revisions of "Orator"

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|Statecraft, politics, and lecture are the realm of the Orator, who is a master of the spoken word, to the point that they can be considered the most unconventional deadly weapon in existence.  Using the carefully crafted art of knowing what to say and when, the Orator can boost his allies and hurt his enemies in turn, all from the safety of being behind the people with the swords and shields.
 
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<B><U>Requirements</u>: </b>  [[]] Lvl 5
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<B><U>Requirements</u>: </b>  [[Scholar]] Lvl 5
 
   
 
   
 
   
 
   
 
=Abilities=
 
=Abilities=
 
==Active Abilities==
 
==Active Abilities==
*[[]]
+
*[[Encourage]]
*[[]]
+
*[[Sermon]]
*[[]]
+
*[[Fallacy]]
*[[]]
+
*[[Accuse]]
 +
*[[Pontificate]]
 +
*[[Reiterate]]
  
 
==Support Abilities==
 
==Support Abilities==
*[[]]
+
*[[Sticks and Stones]]
*[[]]
+
*[[Long Winded]]
  
 
==Reactive Abilities==
 
==Reactive Abilities==
*[[]]
+
*[[Objection!]]
 +
*[[Peer Pressure]]
  
 
==Passive Ability==
 
==Passive Ability==
*  
+
* Statesman: Gain a bonus of +3 to all rolls involving Leadership and Politics.
  
 
==Movement Ability==
 
==Movement Ability==

Latest revision as of 20:07, 7 July 2013

Statecraft, politics, and lecture are the realm of the Orator, who is a master of the spoken word, to the point that they can be considered the most unconventional deadly weapon in existence.  Using the carefully crafted art of knowing what to say and when, the Orator can boost his allies and hurt his enemies in turn, all from the safety of being behind the people with the swords and shields.


Requirements: Scholar Lvl 5


Abilities

Active Abilities

Support Abilities

Reactive Abilities

Passive Ability

  • Statesman: Gain a bonus of +3 to all rolls involving Leadership and Politics.

Movement Ability

Weapon Proficiency


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