Psyched Out

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The fake.  You twitch left, and move right, make to jump but tuck and roll, always make them think you're going to do one thing, so you can do the other.  Making your enemy think something else is going to happen carries it's own risks though, because if they can read YOUR moves first, you're it means that you'll be right there, and unable to do a thing when your just reward comes for you.


System: Roll Dexterity+Performing+Active/Psyched Out vs Target PDEF.  Success places target under [Disable] Status until next Round.  If Psyched Out fails, Trickster suffers from [Disable] against their next action instead.
Category: [Gamble]



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