Difference between revisions of "Regenerator"

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|<u>System</u>: When hp loss occurs check Stamina+[[Resistance]]+Regenerator vs a TN of 20. If successful the white mage gains [Regen] status, healing them 10% of their total hp per round, for 3 rounds.
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|<u>System</u>: When hp loss occurs check Stamina+[[Resistance]]+Reactive/Regenerator vs a TN of 20. If successful the white mage gains [Regen] status, healing them 10% of their total hp per round, for 3 rounds.
 
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Latest revision as of 11:25, 14 July 2013

With a White Mage's focus on healing and defense, their mental reflexes are tuned more towards fixing harm rather than avoiding attacks. When struck, a properly prepared White Mage automatically begins to focus healing energies to fix the damage, and to keep more from occurring. Not an exact science, as with many reactive arts, it still leaves an attacker in the interesting dilemma of having to handle a foe who is constantly fixing all the damage done!


System: When hp loss occurs check Stamina+Resistance+Reactive/Regenerator vs a TN of 20. If successful the white mage gains [Regen] status, healing them 10% of their total hp per round, for 3 rounds.



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