Difference between revisions of "Shake It Off"

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(Created page with 'The first lesson of the arena is pain. To accept, to embrace it, to use it to drive a warrior onward to victory. Pain is countered by Will, and Will only comes from certainty. …')
 
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The first lesson of the arena is pain.  To accept, to embrace it, to use it to drive a warrior onward to victory.  Pain is countered by Will, and Will only comes from certainty.  This is why there are only two kinds of Gladiators.  Victorious... and Dead.
 
The first lesson of the arena is pain.  To accept, to embrace it, to use it to drive a warrior onward to victory.  Pain is countered by Will, and Will only comes from certainty.  This is why there are only two kinds of Gladiators.  Victorious... and Dead.
  
<u>System</u>: If the character has been successfully hit, reduce damage by (Rank*2%), applied separately after damage is modified by DEF.
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<u>System</u>: If the character has been successfully hit, roll (Stamina+Fortitude+Reactive/Shake It Off), TN 20.  If successful, reduce damage by (Rank*2%), applied separately after damage is modified by DEF.
  
  

Latest revision as of 10:06, 14 July 2013

The first lesson of the arena is pain. To accept, to embrace it, to use it to drive a warrior onward to victory. Pain is countered by Will, and Will only comes from certainty. This is why there are only two kinds of Gladiators. Victorious... and Dead.

System: If the character has been successfully hit, roll (Stamina+Fortitude+Reactive/Shake It Off), TN 20. If successful, reduce damage by (Rank*2%), applied separately after damage is modified by DEF.



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