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  • &nbsp;&nbsp;&nbsp;&nbsp;[Attack Check] = [Dice Check: [Strength], [Melee], [Melee/[Weapon]])&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp &nbsp;&nbsp;&nbsp;&nbsp;[Defense Check] = [Dice Check: [Strength], [Athletics], [Athletics/Parry])&nbsp;&nbsp;&nbsp;&nbsp;// Parry<br>
    8 KB (1,203 words) - 02:51, 29 April 2010
  • ...philosophy, Monks have discovered Peace within Conflict, Gentleness within Strength, and the Order of Chaos.
    980 B (140 words) - 06:37, 14 June 2011
  • *[[Arcane Strength]]
    786 B (107 words) - 06:35, 14 June 2011
  • ...thieves in that they come from all walks of life. But where others value strength, or stealth... a Performer values his wits above anything else. A skilled
    812 B (115 words) - 13:48, 13 July 2011
  • |<u>System</u>: This ability requires a check of Strength+[[Brawl]]+Active/Dash, which can be defended against normally. If successfu
    873 B (140 words) - 09:55, 14 July 2013
  • |<u>System</u>: A squire may attack with their shield with a check of Strength+[[Melee]]+Active/Shield Bash, defended as normal, and if successful will in
    1 KB (201 words) - 10:14, 14 July 2013
  • ...ned by the judge on scene a scholar may learn HP/MP/Elemental Weakness and Strength as well as what items are being carried by target.
    800 B (142 words) - 10:59, 14 July 2013
  • ** A test of '''Stamina+Strength+Willpower''' must be made vs a target number of 16 ** To swim is three checks of '''Strength+Athletics+athletics/swimming''' with TNs of 12, 15, 12 to represent moving
    13 KB (2,369 words) - 13:56, 21 July 2010
  • ...e the destination of their floating island they can only do so through the strength of will. If the mortal cannot redirect it with their mind it will take them To traverse the currents of the Deeps PCs are required to make rolls of '''Strength+Athletics vs TN16''' if they are swimmnig or an appropriate roll for any ot
    13 KB (2,387 words) - 21:55, 7 February 2012
  • You say, "PATK is derived from (Strength+Dexterity) * 1.5" Blobbus says, "PATK is (Strength+Dexterity)*1.5 rounded down."
    20 KB (3,384 words) - 22:41, 22 August 2010
  • ...e either already in the area or moving into the place must make a check of Strength+[[Athletics]] and achieve a target number of 15 or find themselves inflicte
    899 B (144 words) - 10:51, 14 July 2013
  • ''To traverse the currents of the Deeps PCs are required to make rolls of Strength+Athletics vs TN16 if they are swimmnig. An an appropriate roll is needed fo
    5 KB (903 words) - 10:08, 17 November 2010
  • *** Strength of Will * If you have the support required to enter the Twelve Pillars and the strength of will to master the Cliffs you will find yourself before the entrance. Th
    17 KB (3,067 words) - 08:29, 6 September 2011
  • ...ged groundwards under the full weight of the Viera's body, paired with the strength of blood-fueled madness. The other hand, caught, bitten, dragged down. As
    22 KB (4,002 words) - 18:15, 28 January 2011
  • | Strength 12 || Dexterity 12 || Stamina 12
    2 KB (227 words) - 02:57, 5 October 2013
  • | Strength 9 || Dexterity 18 || Stamina 14
    3 KB (383 words) - 02:10, 30 June 2014
  • ...ax you've put into the guiding attribute. So if for example you have 12 in strength you would be able to have a max of 12 in Athletics, Brawl and Melee. For fu
    3 KB (607 words) - 07:17, 4 October 2013
  • | Strength || Dexterity || Stamina
    2 KB (194 words) - 12:27, 6 November 2013
  • | Strength 15 || Dexterity 18 || Stamina 15
    2 KB (189 words) - 22:46, 9 November 2013
  • | Strength 11 || Dexterity 12 || Stamina 11
    1 KB (107 words) - 20:17, 11 June 2011

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