Difference between revisions of "The Artifact of Atomos Companion Powers"

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(Created page with 'Rydia Bonus: Hey I found this! Rydia has the power of the seer and just happens to know things. She is always finding things and using them. Rydia will on occasion find somet…')
 
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Rydia
 
Rydia
 +
 
Bonus:  Hey I found this!  Rydia has the power of the seer and just happens to know things.  She is always finding things and using them.  Rydia will on occasion find something useful to the party, potentially even a key item.
 
Bonus:  Hey I found this!  Rydia has the power of the seer and just happens to know things.  She is always finding things and using them.  Rydia will on occasion find something useful to the party, potentially even a key item.
 +
 
Cost:  Play time!  Rydia never goes anywhere without her pet Malboro Snuggles.  The party will be required once per arc to spend at least an hour playing with the very friendly Snuggles.
 
Cost:  Play time!  Rydia never goes anywhere without her pet Malboro Snuggles.  The party will be required once per arc to spend at least an hour playing with the very friendly Snuggles.
 +
 
Fusoya
 
Fusoya
 +
 
Bonus:  Black Sorcery.  Fusoya is one of the oldest and most powerful black sorcerers in the world.  One per arc he can step into a battle and cast Ultima on the enemy.
 
Bonus:  Black Sorcery.  Fusoya is one of the oldest and most powerful black sorcerers in the world.  One per arc he can step into a battle and cast Ultima on the enemy.
 +
 
Cost:  He’s Old.  Fusoya is old, very old even by Lunarian standards.  Because of this he is slow.  All travel times are doubled and the party cannot leave him behind.
 
Cost:  He’s Old.  Fusoya is old, very old even by Lunarian standards.  Because of this he is slow.  All travel times are doubled and the party cannot leave him behind.
 +
 
Cecil
 
Cecil
 +
 
Bonus:  Archeology.  Cecil is a highly trained archeologist and can find his way around old ruins.  Once per arc he can find a hidden chamber in some ruins or locate an objective location in a area.
 
Bonus:  Archeology.  Cecil is a highly trained archeologist and can find his way around old ruins.  Once per arc he can find a hidden chamber in some ruins or locate an objective location in a area.
 +
 
Cost:  Archeology.  Cecil just has to have time to study things!  Any set of ruins the party enters Cecil will insist on spending some time to study.  This will initiate a holdout encounter where the party will need to hold off a few waves of monsters while Cecil does his research.
 
Cost:  Archeology.  Cecil just has to have time to study things!  Any set of ruins the party enters Cecil will insist on spending some time to study.  This will initiate a holdout encounter where the party will need to hold off a few waves of monsters while Cecil does his research.
 +
 
Rosa
 
Rosa
 +
 
Bonus:  The Healers Touch.  Rosa is a white wizard by trade and a caretaker.  Between battles the players will get a passive regenerations as they are tended by Rosa.
 
Bonus:  The Healers Touch.  Rosa is a white wizard by trade and a caretaker.  Between battles the players will get a passive regenerations as they are tended by Rosa.
 +
 
Cost:  Do no Harm.  Rosa refuses to stand by and let innocent people get harmed.  Once per arc she will find a situation and insist the players step in and help.
 
Cost:  Do no Harm.  Rosa refuses to stand by and let innocent people get harmed.  Once per arc she will find a situation and insist the players step in and help.
 +
 
Kain
 
Kain
 +
 
Bonus:  All Aboard.  Kain has a airship, and he can get you just about anywhere with that airship.  All overland travel times are reduced by half.
 
Bonus:  All Aboard.  Kain has a airship, and he can get you just about anywhere with that airship.  All overland travel times are reduced by half.
 +
 
Cost:  Is that a plane?  The problem with a airship is that it is easy to spot.  Somewhere along the trip you will be spotted and an event will occur.  Can be friendly, can be the Archadian Royal Navy, you never know.
 
Cost:  Is that a plane?  The problem with a airship is that it is easy to spot.  Somewhere along the trip you will be spotted and an event will occur.  Can be friendly, can be the Archadian Royal Navy, you never know.
 +
 
Edge
 
Edge
 +
 
Bonus:  Born in the shadows.  The presence of this Ninja is rarely seen but always felt.  Edge is always watching and has the uncanny ability to eavesdrop on the enemy and overhearing their plans and intents.
 
Bonus:  Born in the shadows.  The presence of this Ninja is rarely seen but always felt.  Edge is always watching and has the uncanny ability to eavesdrop on the enemy and overhearing their plans and intents.
 +
 
Cost:  Can I trust you?  Every secret has a price, you want what he has learned you have to offer something of your own in return.  A character must give up a secret to get a secret.
 
Cost:  Can I trust you?  Every secret has a price, you want what he has learned you have to offer something of your own in return.  A character must give up a secret to get a secret.
 +
 
Edward
 
Edward
 +
 
Bonus:  The Bards Tongue.  Once per arc Edward can step in and talk the party out of nearly any situation.
 
Bonus:  The Bards Tongue.  Once per arc Edward can step in and talk the party out of nearly any situation.
 +
 
Cost:  What that a right, or a left?  The Moogle is brilliant at getting lost.  Once per arc the moogle will find a way to get himself lost and the party will have to go find him.
 
Cost:  What that a right, or a left?  The Moogle is brilliant at getting lost.  Once per arc the moogle will find a way to get himself lost and the party will have to go find him.

Revision as of 19:30, 21 September 2014

Rydia

Bonus: Hey I found this! Rydia has the power of the seer and just happens to know things. She is always finding things and using them. Rydia will on occasion find something useful to the party, potentially even a key item.

Cost: Play time! Rydia never goes anywhere without her pet Malboro Snuggles. The party will be required once per arc to spend at least an hour playing with the very friendly Snuggles.

Fusoya

Bonus: Black Sorcery. Fusoya is one of the oldest and most powerful black sorcerers in the world. One per arc he can step into a battle and cast Ultima on the enemy.

Cost: He’s Old. Fusoya is old, very old even by Lunarian standards. Because of this he is slow. All travel times are doubled and the party cannot leave him behind.

Cecil

Bonus: Archeology. Cecil is a highly trained archeologist and can find his way around old ruins. Once per arc he can find a hidden chamber in some ruins or locate an objective location in a area.

Cost: Archeology. Cecil just has to have time to study things! Any set of ruins the party enters Cecil will insist on spending some time to study. This will initiate a holdout encounter where the party will need to hold off a few waves of monsters while Cecil does his research.

Rosa

Bonus: The Healers Touch. Rosa is a white wizard by trade and a caretaker. Between battles the players will get a passive regenerations as they are tended by Rosa.

Cost: Do no Harm. Rosa refuses to stand by and let innocent people get harmed. Once per arc she will find a situation and insist the players step in and help.

Kain

Bonus: All Aboard. Kain has a airship, and he can get you just about anywhere with that airship. All overland travel times are reduced by half.

Cost: Is that a plane? The problem with a airship is that it is easy to spot. Somewhere along the trip you will be spotted and an event will occur. Can be friendly, can be the Archadian Royal Navy, you never know.

Edge

Bonus: Born in the shadows. The presence of this Ninja is rarely seen but always felt. Edge is always watching and has the uncanny ability to eavesdrop on the enemy and overhearing their plans and intents.

Cost: Can I trust you? Every secret has a price, you want what he has learned you have to offer something of your own in return. A character must give up a secret to get a secret.

Edward

Bonus: The Bards Tongue. Once per arc Edward can step in and talk the party out of nearly any situation.

Cost: What that a right, or a left? The Moogle is brilliant at getting lost. Once per arc the moogle will find a way to get himself lost and the party will have to go find him.