Difference between revisions of "Throw Stone"

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|<u>System</u>: Make a check of Dexterity+Ranged+Throw Stone to hit (defended as normal by target). The resulting damage, should the attack succeed, will inflict Ability Rating/2 damage and have a Ability Rating * 2% chance to knock target back 1 space. Max range of the throw is 3 spaces.
 
|<u>System</u>: Make a check of Dexterity+Ranged+Throw Stone to hit (defended as normal by target). The resulting damage, should the attack succeed, will inflict Ability Rating/2 damage and have a Ability Rating * 2% chance to knock target back 1 space. Max range of the throw is 3 spaces.
 
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|<u>Categories</u>: [[Basic Training|[Basic Training]]] || [[Dirty Tricks|[Dirty Tricks]]]
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|<u>Categories</u>: [[Basic Training|[Basic Training]]] [[Dirty Tricks|[Dirty Tricks]]]
 
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|}
 
   
 
   

Revision as of 19:33, 13 July 2011

Though never a strong attack, the ability to find and hurl stones at targets when no other weapons present themselves has long been a fall back for those working with nothing better at hand. Often times unexpected, the stinging stones tend to catch their targets off guard and force them to stagger back a bit to regain their composure.


System: Make a check of Dexterity+Ranged+Throw Stone to hit (defended as normal by target). The resulting damage, should the attack succeed, will inflict Ability Rating/2 damage and have a Ability Rating * 2% chance to knock target back 1 space. Max range of the throw is 3 spaces.
Categories: [Basic Training] [Dirty Tricks]



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