Traumatize

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A decent con man can make a man think the worst.  A great con man can make a man think he's dying.  A Master can cause them to fall over dead.  Sometimes you need to find the right thing, the weakness, that one exploit that no one else can get to, and you press and push, and grind at it until it gives.  It's not a nice thing to do by any stretch of the imagination, but sometimes you've got to make that call.


System: Roll Insight+Subterfuge+Active/Traumatize vs Target MDEF.  If successfull, Target takes 1+(Rank) Black Element Damage per Active Negative Status currently in effect on the Target.  If Traumatize fails, User instead suffers from [Confuse] Status for 2 rounds, or until healed or physically struck.
Category: [Gamble]



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