Asura

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  • Information

Asura is a strange spirit, residing within the confines of Rubidium under auspicies of Lord Carbuncle her sphere of influence is primarily protection, but protection at a cost, the double edged sword of the shield. She is a minor spirit and favoured amongst summoners who are just starting down the path and have not yet garnered the skills to pact the great Lord of Rubidium himself. She appears in the aspect of three hauntingly beautiful women, whose three faces joined together within a single head, collectively reclining back-to-back in a lotus position. The first body is that of a lovely blonde woman, hands folded in her lap. The second is a woman with red skin and hair and a dark scowl on her face, threateningly brandishing a sword. The final body is that of a woman with blue skin and light yellow hair, a vacant smile on her face as she playfully tosses a dagger from one hand to the other. When Asura acts, she spins slowly in front of the party, each face bestowing a different gift.

Asura's effect is random, determined by which head is facing the battlefield at the time she is called. When Asura is brought into battle, roll 1d3 1 = Protect 8, 2 = Shield 8 and 3 = 3d100 other damage delt to the summoner. She is concerned with balance and preserving that which is now and what was, those who seek her out for a pact are often tasked with a minor quest to restore balance to a part of Terra or the spirit realm.


  • Requirements for Pact

Spirit Connection - 4, Subterfuge - 5

Asura normally demands that those who are seeking her pact face her in a game of mischief, if they can win through and unravel her mischief then the pact is theirs.


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