Bulwark

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Magic are often the bane of a knight on the battlefield, since the ability to throw damage at their foes from range can often times can halt or break a good solid charge.  Sometimes, it is better to strike with the flat of the blade, and to dizzy the foe slightly, to break their focus, and make them more vulnerable for a knight's more magically inclined allies to delivery a killing stroke.


System: Makes the user immune to physical damage for a turn, but all non-damaging statues and effects automatically hit.
Categories: [Tactics]



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