Chase

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If you cannot kill it, you trap it, and if you cannot trap it, you run it down and wear it out.  Hunters are hardy, and fast on their feet no matter what the terrain.  And they have to be, especially when faced with the proposition that most things they go after are either faster than they are, or are going to try and chase THEM down to pay their profession back in kind.


System: Bonus to Athletics Skill for the purposes of movement, adding +Rank/4 After the roll.  In Combat, Rank/8 Terrain movement penalties negated.



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